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Hello! Couple of questions for ya. I had bought the asset a while ago. I tried using it recently and was unable to see anything in the viewport,...
@Iclemens, I got some questions: How are you using A*PFP with Entities? How do you handle all the callbacks? Do you use Seeker?
Hello, don't know if this is a bug, but using PhysicsCollider.Value.Value.CastRay() reports a hit even when the ray is totally contained inside...
Thanks I'll try to figure out how to transform the ray. I'm doing it this way in this case because I just want to know about a handful of entities...
I have a particular collider I've been trying to raycast against. I'm getting zero results so far, nothing happens no matter what I do. My goal is...
Wow, that was totally it. I was working from memory a bit and thought that ComponentSystem was the way to go. ComponentBase sounds like something...
Woah! I didn't know there was a difference. But I am using ComponentSystem.
Here is a code sample of one of my routines. Entities.WithAll<Channel, Electricity>().WithNone<Connected>().ForEach((Entity entity,...
Hello, I've been running into a problem using Entities.ForEach(). I can pass refs all day, but as soon as I start mixing that with the 'in'...
TC2 keeps resetting the terrain material. I'm currently using the URP which is incompatible with the material you provide. You can change the...
- Roads / SideWalks / Building Areas movable in realtime in editor. Generate your city and modify streets / move roads. Could you elaborate? Can...
Damn, that first paragraph was certainly unnecessary. They were just mentioning their use case with Unity3d. As for the dark background, I agree...
Hello, can I use this tool to build road-like networks that somewhat adhere to a grid on flat mesh? Don't need terrain functionality for what I'm...
You know... you could use a layer system. If you just want to look at the level geometry and test the spatial aspect of the level. You could...
What do you guys think if something like a dev camera? A camera that is not part of the build. You could position the camera how you want (much...
If you are suggesting something like -> right click-> play from here-> unity then sets your spawn point(gameobject you specify ) then that's cool...
I understand what you are saying, but for you, nothing would change. Just continue to work as you do now. This option would be for level designers...
Why wouldn't you be able to just specify the player controller to spawn (unity would just instantiate the object at the point you clicked)?This is...
These are some really quick notes. I will try to refine them as time goes on. Take a look at this in regards to Editor UX and helping level...
@eagle555, I seem to run into a bug. When having multiple scenes in the hierarchy, unloading certain scenes will cause TC to create new Game...