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Aaaand another update- There are several issues with touch input on device it would seem. This fix doesn't solve them all on device, only the...
the fix appears to be to add : if (IsPointerOverScreenSpaceCanvas()) return; to the beginning of Update() in...
The issue appears to be at the equivalent of XRScreenSpaceController.cs, line 239. Now that XRScreenSpaceController is gone, the equivalent is...
I'm developing for iOS, trying to use the XRI for AR. There appears to be a regression in ARDemoScene.unity in 3.0.0: if I spawn some cubes on...
I'm seeing a ton of new crashes in Firebase 6.15.0. I see this warning: WARNING: Future with handle 1 still exists though its backing API...
Has anyone posted a bug report about this so we can surface it to Unity employees? @yurykorzun @nicolasgramlich @ismailmardin10 @Benfont @Dazo1985...
This is a great starting point, but there's 3 things on my wishlist. 1) a "Simulate physical size" button where the display is simulated 1:1 to...
@JulienF_Unity @Olmi How do I switch my data type to particle strip in the initialize block? I don't see an option in the inspector for this....
This is a great hot tip for workflow speed hacks- @jonathans42. Thank you!
I ran into this issue today in 2019.3b8. Is there a workaround for this?...
This is great, I love being able to search the Packages folder quickly for filenames that I know exist but can't remember where they live....
Hi there- i'm on 2019.3.0b6 - @ThomasVFX, and other VFX Graph team folks. I'm looking at PositionDepth.cs (the VFXBlock version) and trying to...
Any news on this? I'm seeing this spam in my ARKit app as well, iOS 13, Xcode 11 GM 2. iPhone X. Unity 2019.2.6f1
@tdmowrer btw, I couldn't update to XCode 10.3 yet. It requires a newer version of my operating system, and I haven't had time yet. Gotta love...
I can try, yeah.
Whoops. Yep. Was looking at the wrong screen. @tdmowrer "UnityARKit.a(EventSystem.o) compiled with newer version of Swift language (unknown ABI...
doesn't say! just fails with the above error. I'm on Xcode 10.1 not 10.3 though.
Just tried to build the ARFoundation Samples git repo w/ ARFoundation 3.0 preview, and Unity 2019.2.2f1, just a vanilla TogglePlaneDetection.unity...
While working on a project recently, I wanted to change the ColorMask in a surface shader. I recall this being an issue several years ago and...
wait, what? this breaks known rendering techniques for post fx in AR. weird decision...