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If you are painting in a prefab, disable autosave to speed it up.
Why are you against creating a second tilemap? They are very lightweight. It's common to have multiple tilemaps to compose a scene. This goes for...
Well, there is no error message anymore!
I'm getting a null reference error after the update: [IMG] tileBrush is null, added some variables on the watch so you can see them.
It worked! Thanks!
Using unity 2019.4.0f1, you cannot select a tile from the tileset for RandomBrush: [MEDIA]
I didn't change it.
So why did it never do that, from the first version of SuperTileMap, up to exactly this one?
No, the problem only occur in the Scene view, not in the Game view: [ATTACH] So the extrude thing does nothing. https://i.imgur.com/61sc0QR.png...
Ah thanks, for some reason it wasn't showing for me but I got it to work by creating a new scene! Now, I've updated unity to 2019.1.9f1 and in...
I don't really get what the Anim Delay does, I tried setting to from 0, 0.25, 1, 4 to 50, and nothing happened?
I've been wanting to do something similar, spawning a monster client-side and server-side at the same time and syncing them after. Tho I think I...
The code is bloated and buggy because it was rushed by many different people and then abandoned. Avoiding allocation is common for games and...
The whole point was that was less readable than a for loop. The garbage thing was just a lesson because apparently it was not understood. Ah,...
Yes, they aren't. And no, 3k lines of code don't mean it is easier to read than 19k lines. In fact, just shortening code is a surefire way to lead...
It's just a for loop! It's not bloated! And I'm not talking about optimizing memory usage, garbage is collected by the garbage collector at...
I don't know why you ignored my first post, but yes, that is harder to read. Also lambda generate garbage, there is no reason to use it in this...
You mean NetworkTransform? Why is everyone mistyping it as Transport? xD
Sincerely, I can't understand lambda, I can't understand what your code is doing. And also I would just never use lambda since it generates...
It does not work with the original HLAPI. It could connect in some versions, but it never worked.