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The repo used to reproduce the bug is here: https://github.com/ngtrhieu/test-addressable
P.s: title better named "Local static group cannot load when content update an isolated remote group" Hi all, I am using Unity 2018.4.7f1 with...
Hi there, we are facing some similar problems. Maybe this helps somehow?...
We are using Addressable@1.2.4 for our project (already live). The project requires backward supports for earlier builds, as there are about 2-3...
Hi guys, I currently have a problem with DOTween v1.2.120 (DOTweenPro 1.0.065) on Unity 2018.2.8f1. If I clone the project to a new folder and...
I still have the problem at Unity 2017.3.1f1 though...
Some script examples of the AutumnScripts: Checking for prime number program: /** * A simple program to check whether a number is prime */...
As far as I know, scaling the object to zero does not disable the object - it just gets hidden on screen. There are some major differences...
Hi everyone, I am here to share with you our scripting system, AutumnScript, which is an interpreted language developed for Unity3d. AutumnScript...
A little background about what I try to do: I am working on a 4x tactical mobile game title, similar to Autumn Dynasty Warlords, with a team of...
Hi, Sorry for necro this thread. Allow me to post my solution: I have a laptop with 1366x768 screen resolution. I just upgrade the screen to...
Hi, maybe this is my browser problem, but I found that all the && (AND operators) are gone from the snippet (I am using Mac with Chrome browser)...
Hi there, I am having a problem where, if a script set the RectTransform.position properties in every frame (Update or LateUpdate), then all...
Hi, Thanks, the double disconnection problem seems solved. However, I ran into some other problems. I just implemented 2 small features: the...
Yes I just re-download the package. The problem is still here. The client project setting is actually set to Android though (server project is...
Hi, I am running into a little trouble with Forge. Basically I have set up 2 clean projects on the same machine (one acts as a server while the...
Thanks for your reply. I did actually check and ensure that Complete is called during the tween, not before. By the way, the scene I am testing...
Hi I tried that but to no avai, may I know that variable type of myTween ? Here is my code: using UnityEngine; using UnityEngine.UI; using...
Hi all, I have a generic tween: DOTween.To (() => float.Parse (target.text), x => target.text = x.ToString ("F0"), countTo, duration); How am I...
Nice plugin you have here, I just brought it and it works great. However it will create a temp game object in the scene, and I personally don't...