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A few months ago there was a short clip just before an VR event showing I think Adam walking towards the camera in VR, then stepping through a...
It's... MADNESS!
I have no use for it now, but it looks sexy ;)
I'm out of the loop. What C# jobs? Upcoming ECS?
Maybe try another angle. Amp up the deadpan non-sequitur surrealism. [MEDIA]
Agreed. I think they did a great job mixing potentially clashing concepts in Besiege. Natural materials and abstract ones, cartoony low-poly...
Then you'll need to find a creative solution. You won't beat this for sound consistency and I bet it wasn't that expensive: [MEDIA]
The color palette is muddy, the lighting semi-realistic. At the same time the animations are stilted. Make up your mind, do you want Mario Party...
Is it a straight-up party game? Doesn't look like it. I keep expecting a twist like in FNAF.
Of course, I apologize for putting you on the spot. Thanks for taking the time to make those comparison images. Those are screenshots from Unity,...
I see you've used both Beautify and Post Processing Stack. They seem to do similar things. In which situations do you prefer Beautify over Unity's...
Today I received an email about the free online LOD generation service Simplygon Connect, so I tried feeding it the Archimatix RedShip model. I...
There are often spaces in my project names. I hope that won't break the registry. I doubt clutter is a problem. There are 1113 files in the...
This is what the Global Settings window looks like after installing. [ATTACH] This is why the settings weren't saved: [ATTACH] The Update...
There's an elif in EclecticTextureCorrection.cs line 88 without any condition.
After installing Eclectic Master System for the first time in a project, if you press the Save Prefab button, you'll get a NullReferenceException....
Might be possible to use Selection.activeGameObject, except when you click the Move Tool button now it deselects the active GameObject. I think if...
Actually maybe that collider thing is a different issue. So there's the Move Tool order that's different than the Shift Menu order: You have to...
I think I found the culprit: the Move tool depends on colliders right? If the object doesn't have a collider, the Move tool ignores it.
The Move tool took me a while to figure out. There is a specific order: You have to toggle the Move tool button on. Select the object you...