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[MEDIA] [MEDIA] GLAMOR is a image effects framework for URP and the coming Render Graph Unity 6 mode, using a layer selective framework to enable...
Great, may thanks for the insight and reply, it is very appreciated :) I used a 2ond scene camera to get the depth normals, is rather...
GLAMOR is a image effects framework for URP and the coming Render Graph Unity 6 mode, using a layer selective framework to enable the finer...
Nothing works anymore unfortunately, that is why i suggest whenever can avoid using their API should do it. I have lost months trying to keep up...
To do anything in Unity has become a grand puzzle game solving than simple developing. Is near impossible atm to get anything easilly, e.g. depth...
[MEDIA] [MEDIA] [MEDIA] [MEDIA] [MEDIA] Sky Master ULTIMATE - Planetary volumetric clouds combined with ORION procedural planets and multi planet...
Hi, is this example still working in Unity 6000.0.b15 ? I just copied the code over, changed "useTextureFragment" to "SetRenderAttachment" and...
says "Coming April 17 at 8:00 am PST: Save 50% on 300+ top assets and up to 70% on Flash Deals." the 300 refers to the general 50% sale i...
Hi, Is it posdible to have a full example of how go use depthnormals texture in the graph case? Thanks
[IMG] [MEDIA] [MEDIA] [MEDIA] [MEDIA] [MEDIA] Sky Master ULTIMATE new updated volumetric lighting system combined with LUMINA in Unity 6 Render...
[IMG] [MEDIA] [MEDIA] [MEDIA] [MEDIA] [MEDIA] Sky Master ULTIMATE - Planetary volumetric clouds combined with ORION procedural planets and multi...
[IMG] [MEDIA] [MEDIA] InfiniRIVER - Work on port of the Terrain Wide flow system to URP. Sky Master ULTIMATE and InfiniGRASS are now on Unity $20...
These are all ok from my experience, only licenses that force a release of any involved code to the public is obviously not allowed, because would...
[IMG] [MEDIA] [MEDIA] [MEDIA] [MEDIA] Sky Master ULTIMATE new Ethereal Volumetric lighting version in Deferred URP in Unity 6 Render Graph Mode,...
[MEDIA] [MEDIA] [MEDIA] [MEDIA] [MEDIA] InfiniGRASS STUDIO bonus Geometry Shader grass, applied terrain wide with replacement shader. In this demo...
Hi, thanks, i had used this file as prototype, though i am not sure how the buffers are initialized, is it just that are assigned in the code just...
I think was mentioned that safe pass will always be an option, i asked the same question if i recall.