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Hey, I have made a topic a while back about my problems with 2d sprite editor. I will just link it here:...
Sure, but you can't do that for a single player game which is the issue I raised in the original post. Today I'd probably use custom rendering to...
You can't enable/disable specific objects per camera.
And there we are, almost one and a half years later. Not sure what to say really.
I will do it for sure although my experience with that site is rather poor - it rarely gets looked at. Sorry for being sceptical but I've been...
I am constantly running into two major issues while using Sprite Editor. There issues are really easy to fix and, if fixed, would improve the...
It seems that the answer is: no.
Believe me, it's not that I don't want to develop the package any further but I just don't have enough time to keep it up to date and improve it...
I have some bad/good news. Next week I will be removing my package from the Asset Store. It will be released free of charge on git without any...
This all sounds great! I am hoping that particles will also be a part of this unified lighting framework? Meaning that emissive medium with HDR...
Ok, so I started testing new Post Processing v2 beta and I am really concerned now. New Postprocessing system requires user to define which Layers...
Sure it does! Thank you for the reply. Would it be safe to assume that this might appear sometime next year? Or is it something in the back of...
Is there anyone watching physics forums? What's the purpose of it if noone from Unity staff is watching it? It looks quite dead. Sorry if I am...
Not sure if this is irony or not so forgive me if it is ;) Physics and graphics are coupled simply because you use the same layer system for both...
Bump.
Can we get an official Unity clarification on on that? Normally I would not push so hard for an official response but Unity staff always suggests...
That's a really interesting bit of information! Is there an even which happens before particle simulation? I'll probably use vertex shader to snap...
@richardkettlewell How would you approach pixel perfect movement of particles? I am developing pixel-arty style game which means that everything...
OK, that's an actual production example explaining why this is important for me. [MEDIA] That video is time-stamped. During a production of this...
https://feedback.unity3d.com/suggestions/separate-physics-and-render-laye It is a longstanding Unity issue. Layers are used for both Physics and...