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Aye, the current plans are to add support for MM2 in the same GEMM package. First I'll need to have a poke around the innards of MM2 though. :)...
After updating to the latest Unity and MapMagic, and opening a scene created in a prior version, my "base" terrain remains textured, but any...
I'm afraid I can't reproduce the problem. I used a clean Unity installation with fresh imports of both packages, but portals work as intended on...
Thanks for reporting the issue! I'm currently "on holiday" so I might reply slower than intended, but I'll attempt to reproduce and fix this. It's...
The GPU Instancer is compatible with MM out of the box. One of the older versions didn't support biomes, but I'm pretty sure they've fixed it at...
Thanks for letting me know, I'd actually not seen that another plugin for MM had been released! My tentative guess is that it should work with...
Yes, all new nodes can be used inside a biome just like you'd use regular ones. As for a "GPU addon", I'm not sure what you mean. If you're...
Thank you!
I'm not entirely sure what you mean by "above and under the sea level", but yes, the regular Scatter node has its density equal to the number of...
I don't own VS Pro, but if MapMagic works with it, so will this plugin. GEMM only adds generators that take in and spit out the same types of data...
Greetings friends and fellow MapMagicians(?)! I am pleased to announce that my plugin for MapMagic (that was briefly mentioned here a while back)...
[IMG] Documentation | Asset store | Website | MapMagic site GEMM is a plugin for MapMagic, an extremely powerful library for node-based...
I'm getting a couple of MicroSplat errors too: the two additions at the end of CustomShaderOutput which require MicroSplatTerrain. For some reason...
You might be interested in the plugin I'm working on at the moment. One of the main focus points for me is the ability to specify unique points of...
We'll see. I hope I'll be able to do so, with a bunch of other useful generators added on top. But first I'd rather make sure everything's in...
Hey Denis, we spoke briefly over emails yesterday, just dropping in to once again state how awesome MapMagic is. One quick question: Can one...
Controller is fine. The sight issues got resolved by forcing the "shouldCheck360Degrees" property to true in certain cases, but this produced a...
Scratch that, the issue still remains. Agents will occasionally simply fail to acquire targets (the "listOfCurrentlyNoticedTargets" is empty even...
Course I know I can disable the guns as well, issue is that I don't want to either keep track of every non-rig model added to an agent, or to run...
I'm using a procedurally-generated level with a very large amount of individual renderers, so I sincerely doubt that running tonnes of checks on...