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It's a perspective camera though.
Why do the Fluvio fluid particles show up through all other objects? What am I missing here?[ATTACH]
Try adjusting the colliders to a wider angle: [MEDIA] Or adjust the camera turn speed down.
Hey gnufoo, The ThirdPersonController.js isn't a MasterCamera script. It's from Unity's Standard Assets. Perhaps try re-importing it from...
Not a problem. Let me know if you have any other questions.
The camera is designed to be customizable, so it shouldn't clip through anything you don't want it to. There is a minimum distance setting.
While I'm not actively developing on this, I do respond the forums here to address any issues that come up. It sounds like you're looking for...
Updated with core functionality video.
Hi Peter, If you want the camera to always stay over one shoulder, you can move the MC.LocationAdjustment over that shoulder and remove the...
Tanoshimi, You may find the information that you need in this tutorial video: [MEDIA]
I can say that it will work on mobile with some additional work. I had it set-up to function on Android a while ago as a test. Unfortunately...
Tanoshimi, You'll need to attach the MCScroll script to your MasterCamera rig to control the camera scrolling when a collision is detected....
I'm not sure what ootii is, but yes, the set-up should be the same. The camera rig simple follows whatever is put as the 'Player' variable.
Hi mvesich, That looks good and thanks for the suggestion! If I get enough to do another update, I intend to add it. :)
im, I'm not sure what you're looking for exactly. It sounds like you're looking for Follow Mode with MCButtonLook set to trigger on Fire2....
Hi Peter, In the MCStrafe's Awake function on line 25 it should say strafeLocation = 0; You can change the 0 to whatever you'd like, or...
Hi levan, I don't see any reason that you couldn't set up two cameras. However it sounds like it might be a better option to dynamically switch...
Hi Doug, I apologize for the late reply here. It sounds like you want to start out with FollowBehind mode, with the Vertical > Min & Max Angles...
Yes :)
Can you try changing the MasterCamera.js "Player" object to another object in the editor while in play mode? Does the camera move to track the...