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Simplicity and performance. Currently we have switched to tweening for most of these, but I would like to be able to animate a camera (which...
I mean, if you use deferred and disable shadows, it is very viable to actually use a light. Here is a Unity blog post 14 years ago about the...
You are right, those ads aren't going to peddle themselves.
Unfortunately I don't. Google just sent us this: and I don't see any crashes / ANR logged in our console. We also can't repro the crash on our...
A build with 2021.3.37f1 was rejected because Google says it is crashing on Android TV. We only have one Android TV box and we can't replicate...
…why?
Yes, it’s time to accept Unity doesn’t really have audio worth using and plan accordingly.
I mean, when bringing the hyperbole of "it makes computers explode" back down to reality, I don't know how different it is to "it doesn't work on...
This is not what the OP is asking, I think. He is talking about having devices in a game that do stuff. Like a playable handheld that your main...
Yes, but that is only if you lump all the replies in this thread as if they are coming from one singular person, in which case, yes, the...
Going historically by what happens when Unity says "supported but in maintenance", unless VS reliably and repeatably makes computers explode, they...
I don't think they are heading in a direction that results in a better engine, so they might as well spend time on the splash screen, IMO. Would...
1. I don't want the contents of the stacked camera (which is orthographic and renders UI stuff mostly), to have post processing applied to them....
It works when project is set to standalone, it doesn't work when project is set to iOS, here is a new project with the script as-is. Initially...
I started re-writing our full post script to match your example format and I couldn't get it to work properly. After pulling my hair for a while,...
They walked back their initial terrible plans to something 20% less terrible. That's not "they care" that's "let's just do some random stuff to...
It is not.
The solution is to accept that it most probably won't get fixed, what you do after that is up to you, I suggested one possibility.
Yes, reporting bugs typically doesn't do anything useful for you. The way to do something about it is to stay away from Unity and its products.
The best one is the one that suits you best. Blender is pretty good.