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Introduction & Summary HI, I'm Vedrit. I've been working on a personal project for several years in my spare time, but it's run out of steam. I'm...
My fix was to just go back to VS 2019
I am using the full release. v17.2.0 I did try the preview, just to see if maybe that worked for me, for some reason. It did not. Reverting back...
+1 for it not happening in VS2019. This is very frustrating, especially in the early stages of a project, where I'm working on a script and find...
Hi all, I'm working on what I think is a fairly interesting project, and need someone that is familiar with programming AI to assist me. I've been...
So, according to the documentation and searching I've done, I can put multiple interactions (For example, tap and multi-tap) on a single binding,...
Sucks that it took so long, but I'm glad there's a fix in the pipe already.
Yeah, I checked that too. It's set to ScriptOnly for all types (which, I think is the default)
I recently updated from 2019.3.1f1 to 2019.3.6f1 and I've noticed that the log for standalone builds don't include the stacktrace anymore. Instead...
Hey Adam, I don't know if you've seen this or have any interest, but I thought that rain erosion would fit right in with the sort of stuff you do....
Ok, I got a sort of approximation of a mouse click. I first get the relative position of the mouse within the frame by using...
Click in the "mini-map", yes, but not so much know where in the world I clicked, but more know where in the other canvas I clicked
That... sounds like a lot of mess. Maybe there's a different way to do this that will achieve the desired end-result?
So, ScreenPointToWorldPointInRectangle was returning the same coordinates as IPointerDown pressEvent.position was returning. However,...
I'm currently trying to figure out how I might do something similar to your third suggestion. I'm trying to get the mouse position within the...
I have to admit, I feel a tad intimidated by that, and not entirely sure how it would even work. A work-around, I supposed, would be if there's...
The main camera is beings used as the character's view, where the 2nd camera is providing the top-down. I could, if I got desperate, re-use the...
Hi all, I'm trying to embed an interactable map in another canvas. I've set up the map to be a camera with a worldspace camera projected onto...
Just did some fiddling and it looks like it was a threading issue caused by an asset I'm using.
Oops, forgot to undo that test. I had changed things so 'entryPrefab' was referencing an object already in-game, rather than a prefab.