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Greetings, Okay, so when I put #pragma strict on the GameManager script I get the following error: 'GetComponent' is not a member of 'Object'...
Thanks Sue for sharing this great info! I understand you are very busy these days. I'm attempting to tackle each of the problems.
Okay this is driving me crazy, which means after I write this I'm going to work on some 3D art. So, I've tested the included "Start" projects for...
Hi Sue, I followed the directions exactly on p. 657 (Chap. 14) and when I test the crowbar or golden sleeve on the ChestInside object, I get the...
I contacted the vendor and they are working with me to update their product to make it easier to use in Unity. I'll keep you posted. :)
This is driving me crazy. The documentation that came with the model says: "Animations are embedded in the .FBX, .DAE, and .MS3D files for...
I opened the model in fragMOTION and the 'blank' animation file contains 3331 frames, so the animations are in there. However, I have no idea what...
Thanks for your reply! I just don't understand what the problem is here. Under the inspector, the file shows Animations as "blank" and is grayed...
I recently bought a "game-ready" character model. The product info says it has 50 animations embedded into the .FBX file. I've imported the file...
Here's a screenshot from the Mixamo example showing the model expanded in the project view. The model has 11 meshes instead of one. The texture...
I think a very good example of how a character model should be optimized for Unity can be found in the Lerpz tutorial. Lerpz has one .fbx file...
The problem I'm having is with importing my model from Evolver into Unity correctly. When I import the FBX file, the textures are missing and the...
I think my problem is that what I'm calling the original prefabs are actually models and that's probably why I can't change the first few settings...
I deleted the original tree prefabs, and then realized the mesh was missing from the new prefabs with the colliders. I then reimported the old...
Yes, when I delete the old prefab, the mesh in the new prefab can no longer be found. The mesh components attached to the old prefabs are also the...
Ok so I instantiated all the tree prefabs into the Scene View, added Capsule Colliders, and made these GameObjects into new Prefabs. Only now...
Thanks! That's probably it. I'll give it a try and let you know if it works.
The tree has one mesh with three materials. One material for the trunk, one for the green leaves on the top, and one for the red leaves on the...
Hi, Thanks for your reply. No. It's Unity free v.2.6.1f3. What do you think?
Does anyone know why the top half of this tree disappears when I get close to it?...