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Sample Texture 2D nodes and Shape nodes have UV inputs that you can use to distort pixels. Can you sample the output of a node like Add, similar...
Update from Freya Holmer: https://twitter.com/FreyaHolmer/status/1702763041123684601#m "a few of us unity insiders just had a meeting with some...
Given the spectre of bankruptcy, how would you propose they become profitable?
Just want to add my name in opposition to this pricing model. The methods described for determining the numbers of installs do not sound reliable...
Open the Package Manager and remove the Unity Registry > In App Purchasing package.
Think I figured it out. So based on these docs: https://docs.unity3d.com/Manual/SL-SurfaceShaders.html , if you don't have a shadow directive like...
Based on stress test profiling, it seems the answer is yes. With 5620 low poly trees I see the following median Player Loops: Without Fallback...
hmmm. When I test this shader with GPU instancing checked DepthPass.Job goes away completely, and the Drawing is GPU Instanced without further...
Sorry, I wasn't clear. I'm creating a surface shader. My understanding was that GPU instancing works with surface shaders by default, no? I get an...
Thanks for putting this together. Personally, I'd prefer a website to an e-book. The images in particular are difficult to read in this format....
I have GPU Instancing enabled in my material and in the Frame Debugger when observing the DepthPass.Jobs I see different results for different...
I'm profiling a build on a Samsung Galaxy Tab S3. The build runs around 25-28 FPS normally. Once I connect the profiler it drops to 9 FPS. Is this...
In my limited testing in Unity 2020.3.31f1, I haven't seen it make any difference. Maybe it's only necessary for meshes you want to combine via...
That's what I thought. I got confused by some errors related to having a #pragma surface inside a pass. Once I removed the pass, it all worked....
I know how how to share custom lighting between Surfaces shaders with a .cginc file. I'm wondering, is there a way to share surf function code as...
gah, thanks. so simple. I was trying to clear the array >_<
Does anyone know if you can set a MeshRenderer > Materials > Array Size from script? My end goal is to be able to empty the array by setting the...
SimpleTextureBlend.shader works [ATTACH]
When I bake lightmaps for a mesh that has the Polybrush StandardTextureBlend shader on it the lightmaps that are baked are too dark. It doesn't...
Figured it out. This issue only occurs when the Handle Position = Center. Setting it to Pivot fixes it and allows the verts to snap correctly to...