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In theory it should be fairly simple to do this. Right now, the MirrorReflection.cs code intentionally prevents recursive rendering of mirrors...
We just upgraded our game from Unity 5.4.2p3 to 5.6.1p1 and are now seeing this every time we try to quit standalone builds of our game. The...
I hate piling on to a thread without being able to add any actionable information, but we are in a serious bind here. We upgraded our VR game...
@tobiass: I'm seeing a number of cases where our players are timing out the initial connection to Photon. Our telemetry data shows that this is...
Yes. The mirror solution that I provided earlier in this thread is still working great for us as of 5.4.0f2 (NOTE: I haven't tried this on an...
I just discovered that in the latest beta builds of Unity, the LUT feature of the Tonemapping Color Grading effect seems to be busted and causes...
This was a blocking issue for us, but the workaround works great! The main issue that it was causing for us was that the player count from the...
@tobiass I recently noticed that calling PhotonNetwork.ClearExpectedUsers() does not seem to do anything. I stepped through the logs and verified...
@tobiass: Alright I replaced my original implementation with a version that uses the FindFriends() API. Now I'm running into a timing problem...
FYI - Yesterday I implemented my own system (using the PhotonVoice code as a guide) that leverages a parallel Photon network connection (referred...
I have a slightly tricky room joining scenario that I'm trying to figure out if/how it can be supported in Photon. When you initially launch our...
I haven't tried yet, although it's on my list of things to do when I'm not quite so busy (although let's be honest, when does that ever actually...
Thanks for the reply ccs. I should have replied to this thread a while ago with an update on how I've resolved the issue. Your solution sounds...
Hyblademin, I think I may not have explained what I was seeing well enough. Let me try again: As soon as the joint is attached, the velocity...
When a rigidbody's movement is constrained/influenced by a joint, the rigidbody's linear and angular velocity properties no longer seem to be...
I've got a similar issue, that is likely caused by the same underlying problem. After upgrading from 5.3.4 to 5.4b15 yesterday, I noticed that...
In your recent Reddit AMA, Larus mentioned that Steam networking support is on your immediate roadmap. Can you share any more information about...