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I was looking into a solution in integrating Samsung Plasma IAP to my game, but I am still on 3.5 as well. I just wanted to let you know...
Wow, I saw this go for hours with no response and finally closed the tab. Happened to come back to it to see that there are many responses. I am...
I am curious to see how you guys name your assets inside of your project. I know there is no real consequence to naming something one way or the...
The whole point of Unity is so that you build your game once and deploy it to many places. So, yes, your code should also work on iOS and Android....
Hah. Thanks. And InvokeRepeating is exactly what I was thinking about. Thanks for posting. Thats gonna be useful for me!
You are right. I did not mean for this to be perfect code, but a starting off point. To solve the issue of it checking every frame, you could put...
I'm glad that helped you out! But as mentioned before, there are other ways of handling it. The downfall of the method I posted will be if you...
More than likely what you need to do is constantly check the distance from the player and the markers to determine which one is close, and if it...
If you need collision, you will need a collider. Box colliders are perfect for what you need (make sure its nothing else like a mesh collider)....
The blocks alone shouldn't cause too much trouble considering that they are only 12 triangles each at best. You should make sure that there aren't...
The problem here is that you are assigning the position of the camera to the position of the sphere. What you need to do is set it to a new vector...
I stand corrected then. After some searching though, it looks like WWW (and I assume System.IO) there is quite a caveat. That is that you cannot...
If I understand your question, you are asking if the user can specify their own Resources folder. As far as I know, no. However, you can write...
You want to keep draw calls down as much as possible, especially when you are working with slower hardware. I believe what happens is that every...
If you are uncomfortable with using PlayerPrefs then I suggest you take a look at the XMLDocument. I personally like the flexibility of handling...
I am going to assume this is a straight-up copy/paste from your code. I haven't put much scrutiny behind the meat of the code, but it seems sound...
Unfortunately you do not have access to the C:\ with Unity. At least not natively. If you just want to be able to load things through code, this...
First of all, you should take a look at the PlayerPrefs class inside of Unity if you haven't already. This provides a way of storing data like you...
I use LINQ daily at work, but I have never used it inside of Unity so take that into consideration. But I am fairly certain your issue is that you...
Your code for the singleton is fine. You cannot get the second example to work when you are working with MonoBehaviour classes. This is because...