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We are looking for an experienced and mightily skilled VFX artist to join our team for a six to eight month period to drop some jaws on the floor...
We have multiple open positions at Action Squad Studios (either at Helsinki or Remote). Currently the open positions include: * Junior Game...
Hi, I'm running into some issues when trying to use existing MicroSplat material for new scene in new terrain. This used to work for me in the...
Actually noticed one issue straight after posting, had typoed 1 to render passes of drawmesh instead -1 when trying out things. After changing...
Hi, I'm trying to render character ghost in custom pass, but for some reason the rendering does not take in account the material I want it to...
For some reason I get strange differences for foliage rendering between editor and build (windows). Even stranger things is that the issue may...
Thanks! Another thing I was wondering is if there is any way (or in plans in future) to be able to disable wind for given game objects without...
Hi! Is it currently possible to get HDRP decals to be rendered on nature renderer plants? If I remember correctly, it used to work in some...
Hi! Is there currently any way to exclude the HDRP decals (Decal Projector) from rendering to foliage? At least I could not find such option,...
Hi, I upgraded Nature Render to latest version and got issues with building the project getting the following error during build. Tried to clean...
Having same issue with Unity 2018.3.0f2 on tutorial 3. Does not let me pass with value 1 (or value 10 either) Also have issues with tutorial 4,...
Also tried the new dll and have had no crashes for almost three days. Before that it was about 20 crashes per day. So, seems to work like a charm.
And as usual, immediately after posting question the issue is found in our own code. The issue actually was that our test data was serialized...
I've run into bit of strange issue, that doesn't give me that much of useful detail, but seems more like it has something to do with integration...
Hi, We are using TAA from post processing stack and together with that we get constant jitter on outlines. Is there some workaround that we could...
Hi again, Two questions and one note here. First a note. Serialization seems to have some major problems (as documentation warned that something...
Hi, First of all, thanks for great tool, it really brings lots of things that has been lacking from Unity. However, I also ran into one bug...
I am in some cases getting following error when calling Animator.Update(0) Assertion failed on expression: 'm_Count <...
Hi you awesome fellow Unityists. Wanted to share you a game that I've been developing for quite a some time during evenings and that I finally got...
Keeps happening for me as well on 4.6.0f3. Any idea if this is on the list of known bugs and to be fixed? I have two circle colliders and one box...