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If any poor sap runs across this same problem in the future -- you are going to have to compute the motion vector values yourself and write to...
The top cube below is rotating and using a MeshRenderer component with MotionVectors=PerObjectMotion. The debug view of motion vectors correctly...
Trying to get motion vectors generated when using Graphics.RenderMeshIndirect(), using BIRP and Unity 2022.3 Motion Vectors generate correctly...
Just a follow-up with more info -- looking at debug views when using Unity 2022, the src image output looks correct now, but it does look like the...
I was glad to find this sample, as I have a need to do exactly this. Thanks Jason! Using the unmodified sample from Jason's github, the particle...
Our use-case is perhaps a bit unusual -- we are a level-based game, and each level has three leaderboards that get scores if the player completes...
The difference is an AWS solution will charge you a fixed rate per day, which is predictable and will be far less costly than DevOps solution,...
I used Unity Cloud Build for years as part of a CI/CD pipeline. We shipped Poly Bridge 2 and 3 using it, building across multiple platforms. It...
A build that usually takes 40 minutes has been running for 2 hours and 45 minutes. I just stopped it, since it may just keep going incurring the...
I'll also say it's not really fair that Unity charges per-minute for builds that fail. The problem may or may not be with Unity in this case, but...
It's in the Release Notes (search for GameCenter). Haven't been able to verify -- when I updated Unity Cloud Build to use .30 (from .29), the...
I bumped up the Unity version from 2021.3.29f1 to 2021.3.30f1 (to get the fix for GameCenter entitlement not being added), and now I get the...
Where do you mark the config as active? Not seeing it.
I ended up just re-creating the target from scratch, and it worked. Settings are exactly the same as the one that was marked Disabled.
I had a build target that was marked Disabled, probably because it was configured to use a Unity version that has been removed (2018). I updated...
Issue Tracker says fixed in 2021.3.30f1... but that is not out yet. Any ETA on that release?
According to the Unity Cloud Build documentation the highest supported Android SDK version is 31:...
I have a project on an old version of Unity (5.2) that needs to be updated to target Android 13 (API level 33). What is the minimum Unity version...
We were not able to build using Unity Cloud Build until we migrated to DevOps. This occurred a few days ago.
For anyone that needs step-by-step instructions for purging old builds using the API, see:...