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In VS Code in my scripts I see three little grey dots under various identifiers. Hovering over them displays a potential "Quick Fix". Sometimes...
I'm making a simple mobile game. I render everything in 16-20 draw calls and it's less than 5k triangles. I implemented render target for my main...
In a game like Minecraft you need much more that just occlusion culling in order to get good performance. It's something much more involved and...
In C# structs are VERY limited and I don't like that.
When I started to use C# I tried to use structs like in C++ where they are very useful. In C# it doesn't work that well. Ultimately I decided to...
It looks a bit psychedelic and I like it. This is not the best art style for optimizing sales, though. It's FAR from mainstream and it will hurt...
"In general you could think about a combination of the total War campaign map and XCom ." That sounds MASSIVE. These games have big teams. I...
Notice that it's a "target". It means that internally Unity will "aim" at that target, but might never quite reach it. Setting a more precise...
It's very hard to estimate costs from videos. You should start with a budget and fit your project within that budget. Google typical costs of...
In Unity a 3D game might be easier to make than a 2D game, but you will have to rewrite most of your UI code. With good architecture it's possible...
Minecraft has no story at all and is worth billions. It's possible to make a GREAT game without ANY story. The focus on storytelling is a CANCER...
The problem is that most people have a terrible idea of their "dream game". It's almost always some kind of high concept, like "Skyrim, but in...
My friend made an infinite runner. He is a professional programmer. He had an artist. It took six months after work. It made ZERO money.
Make a tiny mobile game from start to finish. Release it to the public and see what happens. This will teach you a lot. DON'T attempt to make a...
Realism also limits gameplay design options. That's because when stuff looks realistic people expect that it will behave in a realistic way as...
Cartoon is better for "flexibility", but you need a decent art team. People often go for realism, because they are CLUELESS. Realism is FAR easier...
Recently I noticed that Unity increased focus on removing various little "pain points" in the engine and surrounding tools and services. Various...
Generally speaking, making games is a team activity, but it's still possible to deliver a monster hit working solo. Just look at games like...
Most indies think almost purely like artists: "I make a game I want to play". That's a recipe for a failure 99.9% of the time. If you think that...
The idea is a "TextBuilder" object which works like "StringBuilder" from .NET. This TextBuilder would have a material and a resizable quad buffer....