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Thanks Kybernetik. "Make a separate Animator Controller to just put in the clips you want to edit." Better than nothing! The current method of...
Thank you RoyBarina!! Better than nothing.
Thank you @Babytuk! Shift-H works as an "isolation mode" for me, hiding the objects that are not selected. Made my day. I'm not sure how long that...
Since it has been 3 years and the conversation is still relevant, I have to assume no one has found a way to fiddle with the import process, for...
It appears that the answer to this question is that there is no simple way to import multiple assets that use the same C# scripts. If I uncheck...
I just discovered that Unity has built-in splines with Unity's pre-release versions. I want to draw with splines in my game, not attach lamp posts...
Same error appeared from one day to the next (no Unity update). The difference I know I made was that before running unity today I used Spybot to...
I'm so glad this thread is still yielding results! Thanks for sharing Hannibal_Leo.
Updated VS then encountered "Visual Studio Can't Find Monobehavior". Needless to say, Intellisense wasn't working either. Unlike the OP...
It turns out this was trivial to build using colliders and a script that enables/disables each tile's visibility. The built-in tile system was...
I've been wondering how to implement this new tile system. How do I hide the tiles that are off-screen? Do I need to? At this early stage of my...
New Zealand?! How cool! My exotic vacation this year was Seattle and Vancouver, but then I live in backwoods southern USA so they felt pretty...
Hi. I'm trying to work out how to update SU_SpaceParticles with the last Unity update. I get this alert:...
How about this? http://u3d.as/content/chris-west/mega-fiers/1Qa I couldn't tell if it has the capability to go from a specific shape to another....
This is the perfect lesson plan for learning some Unity basics. From my gut I say you should move the camera. I'm not yet versed on the new 2D...
I got a "Build Failed" error, and the same "Apple Mach-O linker error". This is after I had archived and successfully submitted my game to the app...
Depends on the game? If there is a better solution for my particular project I would like to know about it since I've been making this up as I go....
more specifically, here http://feedback.unity3d.com/suggestions/change-font-size-in-unity-editor
I started trying to understand XML about 3 days ago and this thread was instrumental in making my project work. Thanks!!
I can't let this thread die yet. I am very sad about this change, and hippocoder's idea is swell! I particularly miss the ability to visually...