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I want to save Barracuda Tensor object in pytorch .pt format while in Unity. What options do I have? If I look here Class Tensor | Barracuda |...
Command line tool https://github.com/vbodurov/rgba-merger
// on start var allDevices = new List<InputDevice>(); InputDevices.GetDevices(allDevices); InputDevice tracker = allDevices.FirstOrDefault(d =>...
Windows - Package Manager find High Definition RP click on preview - 5.10.0 then upgrade
var rot = Quaternion.AngleAxis(180, v3.up); t.rotation = Quaternion.Slerp(Quaternion.identity, rot , x) *...
Following those steps I can get it to run in VR but the default HDRP scene can't get to 90 frames per second. Even if I disable volume still can't...
Thank you very much Foster!!!
https://forum.unity.com/threads/hdrp-in-vr-does-not-work.579355/#post-3866596
Thank you Rizu! I will try it today.
Just found that if I go to Project Settings - Player - XR Settings - Virtual Reality SDKs then I remove Oculus with the minus sign, then add it...
Just tries with both Rift and Vive on a new project VR Lightweight RP, no custom code: 2018.2 - works as expected 2018.3 - cannot detect VR device
I just posted another question about HDRP and VR but I see that even the original (without any change from me) VR Lightweight RP for the 2018.3...
I am trying to follow these steps with 2018.3 beta: https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/VR-in-HDRP However after...
https://unity3d.com/unity/beta/unity2017.2.0b7 Windows: The player executable has been split into two parts: a signed UnityPlayer.dll that has...
If you auto emit particles you may have to do something like particle.randomSeed = (uint)++i;
This is the solution I found DearVrSource.clipIsPlaying = true; DearVrSource.BypassPerformance = false;...
How to make sound more or less louder? DearVRPlayOneShot(sound)
What about the good old DIY? https://github.com/vbodurov/unity-functions Here is my project with different collision algorithms and...
Unfortunately it leads to quite a bit of frame rate drop. In VR it is not allowed. I need 60 all the time. But still, great work for non Gear VR...
Oh it's perfectly fine.