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Thanks for your answer. I've been trying the karting microgame, it solves some things but introduces new problems, so I think I won't work on it....
Hi there, I'm trying to make a trackmania-like physics, which I think is one of the most enjoyable arcade racing games. Right now, I'm based on...
Will racing AI added to the package? Even as a separate package?
Any demo available?
Any updated documentation? I'm interested in RCC integration. Thanks
Hello there, The server runs anywhere you put it, BUT (and maybe I should specify it on the docs), if you use the binary instead of the script,...
I used basic settings for creating lightmaps on the scene, but now, dynamic objects (cars) are really dark, am I missing something? [MEDIA] The...
Complex question TBH. The first update was released some days ago. Now I'm working on the next one. After that, others will come, but I want to...
A relay in networking is a piece that guarantees connection between users on 'restricted' networks (ports closed, mobile network, etc...). In this...
Socks works in a client-server architecture, and since the clients are connected directly to the server, no relay is needed. All the data-based...
Version 0.2.0 is now live on the asset store :) For the new version I'll be working on users functionality (user banning, user KV, etc...) Regards
Package 0.2.0 is pushed to Asset Store, now pending of approval. Some fixes are also included. A new demo scene is provided showing how to deal...
A new version will be available on the asset store in few days :) 0.2.0 Added Custom Types, Pre and Post Actions. Clients connected (101) now...
Socks is now live on the Assets Store! https://assetstore.unity.com/packages/tools/network/socks-all-in-one-networking-solution-186414
If you are a web developer, you will be feel at home with Socks. It has an independent server and communicates with JSON objects. Check it out:...
Well, Unity assets are kind of a niche, i.e. I don't think anyone will Google 'problem with mirror networking', probably they will use the dev...
Socks is an All-in-One networking solution designed for Unity. It has been developed from scratch thinking on the requirements of little-to-mid...
Just mark the Ambient checkbox.
These kind of post are really useful, thanks for sharing your feedback.
Is there a way to get the connected users before connecting to a server? I want to make something like a server list.