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Good day. I'm using Unity 2021.3.22f1 and it shows me an error when I select an object from the "Navigation Surface": [ATTACH] It doesn't seem to...
For Android and Editor, it worked fine for me when I used the following: bool inTouch; if (inTouch = Input.touchCount > 0)...
"ANN&TOOLS" updated to version 1.25.0a: - In ANN (not Perceptron), neurons now support autonomously/separately the size of the activation...
I just uploaded an update to the Asset Store. Now wait for confirmation of the release. In the ANN editor itself, there may be some problems with...
[ATTACH] Soon. The version in which you can work with the editor is almost ready.
A small update (to ver. 2.0.1) for #MecanimToRagdoll has been done: - MecanimPic position fixed. - Added "Enable Preprocessing" setting.
[ATTACH] The asset #MecanimToRagdoll has been upgraded to ver. 2.0: - Interface adapted for Unity 2021. - Added smooth transition from ragdoll to...
So far, only in forward. Will be backward in the near future.
I think that this asset can cope with your tasks. My personal tests have shown that if you train ANN to perform one task, then it can quite cope...
Hello everybody. It turned out that my asset has some problems with Unity since the 2020 version (this was fixed in the asset itself). But the...
What is your Unity version?
If you need help - write to my mail. :) It'll be faster. :)
Hello. Just stop learning, enter a name in the perceptron interface (not to be confused with the learning interface), and click "Save". This is...
[ATTACH] #ANNNEAT: http://u3d.as/1rTD #ANNPerceptron: http://u3d.as/1aSY #ANNandTools: http://u3d.as/1rPi
Good day. The main contacts are listed in the first message of the topic. I recommend emailing to me. I am sure that this asset will cope with any...
Good day to all. At the moment the new neural network algorithm works well and I am preparing a random generation learning method (it is easier...
And here the ability to save and load the neural network has come. :) [ATTACH]
I was again distracted by work and not only. :) But, I continue to work on this project. And here are some tests. Validation seems to work...
[ATTACH] #MecanimToRagdoll updated to version 1.074: - Added the ability to edit the position and size of colliders in the scene view. - Fixed...
Testing the correctness of creating a neural network. [IMG]