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Having this exact same experience right now, trying to figure out what I'm supposed to do. What an absolute dumpster fire.
Updated to Unity Hub 3.0, can't login anymore on Windows. Right clicking on the icon just crashes the app silently. I had a moment of regret when...
I got a response to my bug report, that they could not reproduce, so I guess it was already fixed. I just checked that the link now points to...
On Unity Dashboard -> Cloud Diagnostics -> Manage Symbols there's a "Learn more" link that opens a file upload dialog and does in fact not enable...
This could be related: https://forum.unity.com/threads/hopefully-the-last-gfx-waitforpresent.504915/#post-3330102 I managed to reduce the overhead...
AFAIK VSync is always enabled on Android regardless of the setting in Unity. Anyway, this doesn't really seem related to the issues discussed in...
When opening a project with .NET 4.6 runtime version, VS Code gives the following error: OmniSharp.MSBuild.ProjectFile.ProjectFileInfo The...
Referring to an older discussion here: https://forum.unity.com/threads/parameters-for-particle-projectiles.466541/#post-3050619 The idea is to...
I don't have Gefore Experience installed myself.
I was thinking something more in-depth like trying different driver versions / settings to help them narrow it down. A repro project won't help...
How can we help you solve this? I have Windows 10 FCU with GTX 1070 and had to rollback to NVidia 388.0 drivers since the never ones cause really...
Actually the first thing I did was run a non-dev build and got visible stuttering. Now that I tried again it was much better, not sure what...
Getting ~30 ms Gfx.waitForPresent spikes constantly (multiple times per second) in an empty scene both in editor and builds (full screen), when...
There's a free asset for property backing fields too:...
Thanks for the ideas! Didn't think of updating a single mesh, I'll have to give that a try. Updating in a shader probably won't do though. In the...
Turns out I'd really like this! Using GL.QUADS seems to be much slower than particles and using ParticleSystem.GetParticles -> update ->...
Well, something to think about. Could be useful. :)
That's very understandable, the signal to noise ratio is much more manageable at the beta forums. Right, so that way I can assign IDs inside...
An option sounds good, I hope Unity implements a common interface for both Unity UI Text and TMP UI text so it would be that much simpler to...
Now that TextMesh Pro is free, are there plans to use TMP instead of Unity's text? TMP has setText method similar to string.Format, which...