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Ah yes, I was wondering about that thanks Dreamora.
Hi giyomu, Thanks for your reply. My example may not have been well chosen. I was curious as to how to use a virtual / override and I'm still...
I'm getting a console error when I try to override a virtual member in an inherited class. Error: Same name multiple times...
Ah yes. Something like this? Shader "Test/Test1" { Properties { // mat_modelproj () k_scale ("K Scale", Range(0, 1)) = 0.5 }...
I'm not entirely sure what you are trying to achieve with the shader but here's a version with the errors corrected (I've commented the changes)....
I'm keen to help test this.
I'd like to preview PVRTC compression within Unity without opening XCode. I noticed that Unity iPhone is currently showing me a preview once...
I see Export > FBX Export in Layout 9.6 Mac UB. The Exporter has options for various versions, for Unity I use the default binary FBX200611 with...
Horrible is right. The hosting, planning and delivery of that webcast did not match the quality of the marketing campaign. That "live" virtual...
What about a user pays forum in addition to the general user forum we have currently, perhaps a minimal fee for a yearly subscription to encourage...
I've been frustrated with not being able to find answers quickly through the forum search. I believe this is due to my searches returning low...
Web Player should be fixed now :-)
I'd recommend DStorm's free Bake IK to Key plugin.
Hi all, I've been inspired by seeing the work coming from this thread and started playing around with an ocean shader. This shader is based on...
I have since found that if you do use RPR (record rest positions) on bones that the exported FBX does not honor the new rest position, so bones go...
I've been using Windows Lightwave 9.5 for bone animations. I can confirm that bone rigs / animations are able to be imported to Unity without...
Initial impressions of Wrath of the Lich King For those of us still interested in this MMORPG megalith, the release of the 3rd expansion to...
This is a variation on the XRay shader from the wiki with a very small tweak to mimic a gem shader. It's not nearly as impressive or easy to use...
Yeah I couldn't get Yoggy's Boat demo working after 2.0, hence the rewrite. It occurred to me that it might be advantageous to do both the...
This is a modification of the pro water shader that uses three shader bump maps instead of the standard two. Two of the shader bumps are...