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I just did an Intro Video on Scripting With Boo, which should tell some people why they might want to switch and use Boo. Hopefully I can do these...
Boo is awesome. Boo is pretty easy to use, and makes it kinda fun to script. Boo takes advantage of the features and debugging in MonoDevelop that...
I won't disagree with that, but the two are tied together in a symbiotic relationship. You are also thinking about it in the UDK way, which is...
1. Sweet UDK hyperbole. 2. Do they when you do? Proof? 3. Is that a bad thing overall? Epic wants to make money with UDK. At one point it was...
I am not trying to argue with you really, because honestly I wish I could get more done with Unreal. What I want to tell you though, as a...
We used UDK in the school I went to, and the documentation for UDK is pretty good, however, it has only really gotten better in the past 8 months....
Are you kidding me. The terrain editor in UDK is so F***ing awesome, but it is the buggiest piece of kit I think I have ever used in my life.
Unreal has more power under the hood for sure, and costs less up front. However, it just simply cannot touch Unitys asset pipeline and scripting....
And again, look at my list of top selling games. Those are the Mainstream games of the past 30 years, and not too many of them are that difficult....
Maybe I am confusing who is making claims about the mass market. You really think that we have reached the peak of what can be done with...
http://en.wikipedia.org/wiki/Top_selling_video_games I would argue, that not only is your desire for an overly difficult experience niche and not...
Those don't give functional examples and help within the Unity API, so its like you have to flip between the Unity Scripting Ref and the Boo ref....
Dino Rikki. Couldn't then, can't now.
Really? I think Bayonetta is a prime example of skill based gameplay, varied enemies and high production value. It takes real skill to get...
Its pretty sad that you are invalidating the games of many other designers because of your narrow view of what a game is. For the record, Mars...
Also, old school games weren't necessarily longer either. Duck Tales on the NES is considered one of the better platformers on the system, and you...
Were these games hard because they took skill to play, or were they hard because the controls were stiff and unforgiving, or both? I am sorry,...
The creator of Boo works at Unity Technologies, and it is also interesting to note that UnityScript, is written in Boo. So Boo is integrated into...
A game should be no longer than it needs to be in order to give the experience that the designer intended. You aren't buying beef, so why do we...
I am bumping this thread because I think Boo is really awesome and more people should be using it, but finding resources is tough.