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iOS has a set time limit it requires a callback from the app after launching (~20-30 seconds if I recall). Unity does it's initialization and...
Did they enable the .meta files for source control support? Did they send you the assets folder, or did they also include /library? /library...
Fill Rate is a very common bottleneck on iPhone/Pod Touch 4, and iPad. Layering a number of transparent quads over the screen, so it continually...
JS creates a class for every script, and in your case there is a class called Simata. To be able to use something as an EditorWindow, it needs to...
Yeah, It adds a bit of extra syntax at the time, but that way you'll never have to assume what a type is, and then it doesn't matter if you type...
Do yourself a favour and explicitely type your variables. It's not a long process to do ": float" at the end of the declaration, and in the end...
Just keep in mind that a Property is a distinct thing, and cannot be named the same as something else (function, variable, etc...). Also that...
That property is recursive. myName.Get calls myName.Get, and so it'll stack overflow. You need to name your underlying field and your property...
Try this: static public function SetSerializedProperty(object : UnityEngine.Object, variableName : String, variableValue : Object) : void {...
It cannot compile or link new code(exceptions for interpreted languages like LUA), but assets and data files are fine.
I thought this was important. Why do you think your question is more important than anyone else's on here?
Blender is a free modelling program you can use. Dedicated modelling software will always be much better than modelling tools jammed into a game...
In that case any number you could ever dream of (theoretically)!
It partly has to do with the fact that C#'s compiler is developed by a large, professional team, and Unityscript/Boo is developed by one guy....
You can use something like Lua, but you'd need to hook it in as a plugin. C#/UnityScript/Boo are Unity's Scripting Languages, and any other Mono...
You can put the variable values in as keys in an Animation Clip stored in memory and display it using:...
You can use a Custom Inspector for that. Or a Custom Window as a whole that displays those variables per frame.] As an example case, we created...
ScriptableObject is what you want to derive from, UnityEngine.Object has some unhandled Internal functionality in it that is going to make it...
If it's System.Object, that is the absolute Base Type for all classes. If you don't specify a base class, it's System.Object so I don't see how...
Unity supports Polymorphism and Generics, it's just that it's Inspector panel doesn't. Even if the Serialization tools were to be improved the...