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Would this be the best to simulate a fishing line? I haven't been able to find a good solution yet. Thanks!
No problem and understood. Thank you for the information!
I just discovered this asset...it's incredible! I did have a question - how do I make an object "float" and "bounce" along with ambient waves?...
If I have 1.7.4, how do I update to 2.0?
Fantastic Support, answered my email the same day....Keep up the great work Greg!
I'm having an issue with object pickup - it really doesn't work in the demo scene. (however in the webplayer demo this works great) Any ideas?
Wow! What a fantastic answer! Thank you so much! This clears everything up. I really appreciate it.
Hiphish, I'm having an issue with grid snapping - I'm unable to rotate objects. If I try to move a rotated cube, it automatically resets it's...
Wow! Thank you for the detailed explanation. My mistake was thinking that I could "reference a reference" - when clearly that's not the case, as...
Ah, ok. This is my inexperience with programming showing - That makes sense now. So if It wasn't null when I first added it, I wouldn't have this...
Hey Guys, So I've got something like this: using UnityEngine; using System.Collections; public class GUIScript : MonoBehaviour { public...
I've come across an odd issue, I'm hoping you guys can help. If I set my game quality to Fantastic, the game controls like it should. If I put it...
Wow, this is a great suggestion. Thank you! I would like to use a cone system. I'm a bit confused by your last line...could you elaborate on...
Hi all, I'm trying to simulate an in-game microphone, where you can only hear something if you care looking towards it. Right now my...
Really? I thought normalize takes it to a 1.0 or zero? From the unity Documentation: var normalized : Vector3 Description: Returns this vector...
Hey Guys, I'm trying to normalize my forward direction, however it doesn't seem to be working, as the valued I get are not normalized (.5, .7,...