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Ahh right I always forget tiny details like that. Thanks!
Did you take away the "* Time.deltaTime" from line 30 for that reason as well?
Does the precision loss add up over the gameplay time? As in if I press it a 100 times in the same playthrough it will be significantly less...
That's what I tried. Maybe you can put this on a cube in unity and see your results? Should work easily.
It's not that the rotation never happens. Is that when I add Time.deltaTime it becomes slower or only rotates 1 degree no matter what I set the...
I realize there are a lot of questions about this but I have searched through and used every method previously suggest and it has not worked....
I haven't looked at it in some time. I was never able to get uploading working for me in that version of Unity for some reason. I've moved on to a...
I was hoping turn-based RPG or action RPG would be up there. Possibly some kind of space sim (probably too script heavy due to physics). Correct...
Thanks guys. The only thing I'm trying to figure out now is how to make it so it only prints integer inputs ie: 0-9 I've tried this: string...
So now I run this code: void Update () { if (Input.anyKeyDown) { OnGUI (); } } void OnGUI () {...
I have been trying to search for something that will allow me to store what has been pressed by the user as a variable. I realize that this could...
Thanks this helps alot. To solve for inclined planes would I need to do something like this (so it shoots up/down any inclined plane): Create...
Sorry to re-open this issue but I cannot solve this problem still. I've been hacking at it on/off for the last 3 weeks but with my limited...
Yea I tried uploading it to the web, it wont upload for me for whatever reason (I've been stuck studying like hell for MCAT + school too). I'll...
Here on this page http://docs.unity3d.com/ScriptReference/Plane-ctor.html The way it is written is very confusing, took me a few minutes to see...
Keep the target angle to 90, I'll post up my code in a few seconds here. void Update() public GameObject targetObject; private Vector3...
Thanks a lot for a push in the right direction guys. I feel like meshes being used for triggers are something that not a lot of tutorials touch up...
Ah ok I was thinking I was just going to have to make a custom mesh. Where would I find some kind of tutorial for making an invisible mesh? (I...
I have been thinking of this issue for a while. What I've been looking for is a way to create this trigger around the player that follows him/her...
This was the culprit. And I meant Camera Angle lol not floor, bad typo haha. mousePosition = new Vector3 (mousePosition.x, mousePosition.y = 1,...