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The issue that I posted about in the RC2 thread (under bug 674118) regarding System.Security.SecurityRuleset is still occurring in RC3. The error...
I submitted my bug with example project (674118). Please let me know if you have any advice in the meantime, as I would love to see Web GL...
I am receiving the below error when trying to build to WebGL with Unity 5 RC2. I have already added System.Security to my link.xml (pasted at the...
I've seen several articles about how exciting it is that Unity supports Android devices using the x86 architecture...
Hi, UniWebView is only used to facilitate the retrieval of an OAuth2 auth code on Android, which it does SPLENDIDLY! The problem I'm running...
I have the same problem. PLEASE fix this, it's a pretty critical feature for any dev.
Hey Roaul, So I had thought your ERUVAdjust script had fixed my problem in the past, but it looks like it actually hasn't. HOWEVER, I think I did...
Hey Roaul, All of your tips have worked well. The one I struggle with currently though, is the sideobjects w/ welded vertices. Being that we are...
Hi Roaul, Thanks for all the help thus far. I have what I think is an issue with the way easy roads generated UV coordinates for objects...
Hi Raoul, Long time no post! I had a quick question about sideobjects that I was hoping you could help with: 1. Is there any way to LOD...
Yea, I'm doing most of my game work in C# and would be able to do that. I was thinking the road spline would be the way to go, and probably faster...
Hey Raoul, I am making a game that requires the camera to track the road itself. In your opinion, what is the easiest way to get the center point...
Hi guys, So what I am trying to do is create a single FBX for a character model that contains multiple animations (walk, run, jump) within 3DS....
Hi guys, So I have been perusing the forums trying to find an answer that doesn't involve stuff I have already tried, but have come up empty...