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I had a similar issue and found this thread very helpful. However, if the destination state for a created transition is changed through an editor...
Hi, We have in our game a lot of very large sprite sheets, which take up huge amounts of memory. We have compressed and packed them as tightly as...
I have a custom editor script for a StateMachineBehaviour where I can create data I want to use at runtime (OnStateEnter etc.). I store the data...
Is it possible to sort the list of animations in the Animation window, when using the mechanic animation system? Currently it sets them in a non...
I noticed when merging two scenes at runtime, there is a small lag which temporary stops the flow of the game. The scene itself is not massive,...
Since im not the only one with this strange issue, I have submitted it as a bug :)
I sometimes experience issues with the importer. In some cases it doesnt split up the spritesheet into multiple sprites. Currently I have...
I have come accross a very strange issue. I am making a lot of windows in order to connect them as nodes. GUI.Window(i, windowRect, DrawWindow,...
In the case of wanting to have a different color of the text label based on which script is attached to the object, how would you assign the color...
I want to be able to change the color of GameObject names in the hierarchy view in the editor. I can do some color changes through the delegate:...
I think this would still require me to draw every field of every child class since at no point I am calling DrawDefaultInspector. However, I...
I have a custom inspector for a parent class in which I want to hide some fields based on a specific condition like this: if (condition)...
Thanks! It is almost what I wanted :) What I am trying to do is to print only the name of the script which in this case is the PlayerController....
It's for a custom editor, I need to show the names of the scripts in a node structure.
Is it possible to get the name of the current script in string format? I saw that by overriding the ToString method it automaticly returns the...
I found the solution I was looking for with the asset store plug in called Rewired.
I want to map the keys for both Xbox and PS4 controllers in the input manager. However I cannot get Unity to recognize which controller is plugged...
Suddenly after upgrading to Unity 5, I cant seem to get the duration from the MovieTextures. The duration is suppose to be set after the movie has...
Does anyone know about any plans for making the Unity Analytics available for all the platforms which Unity support, including consoles?...
Is there an approximate date for when the new version will be out on the asset store, and is it possible to get the version which uses the unity...