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I am trying to do End-to-End automation for an Unity IOS project. My aim is to automate the continuous integration process with attaching...
I'm sorry. Thank you very much! I think maybe the problem is about the set up in Unity3D. Because namespace 'UnityEditor' is defined in Unity API.
Thank you for your answer!I haven't tried it(I'm at home now and I don't have an Apple).But why the script can be used in Windows?
I created a Android project.and add a C# Script like this: using UnityEngine; using UnityEditor; public class CommandBuild { public...