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Can you link me the game you've created BTW? :)
Hm that should work. What version of Unity do you use? I have "3.4 free" now. Can you make me a screenshot of your directory structure? Do you see...
To leave only the collider mesh there editr e2dTerrain.cs. Inside RebuildAllMeshes() comment out everything except mColliderMesh.RebuildMesh();...
Glad you like it :) To disable the rendering part few changes in the code will be needed. I'll take a look at it tomorrow and tell you what to...
Free as "do what you want with it" :)
Cheers for that! Let me know then.
Well, the editor uses the Handles and EditorGUI classes which are not available in runtime, so there would have to be a wrapper (which partly is...
Cool, glad to hear that! I definitely want to give it more time in the future; after I'm done with the exams :)
Guys is somewhere written what limitations shaders have to make them work on mobile platforms? Do surface shaders work there at all? I couldn't...
I added my thesis to the download links.
Oh... well, I'm still fixing the text - the deadline is on Thursday :) I'm not particularly proud of it, but I'll post it here, of course.
[media] E2D is a tool for editing and generating 2D terrain inside Unity. The terrain is created by clicking the shape with mouse, by using...