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I've been trying to implement a saving/load system into my game, and started by watching the live training archive video on data persistence. The...
Are you still doing this? If so, I'd like the modern bathroom and radio tower assets. :) Thank you.
I've been using your tools and one of the features that I really like is the ability to go ahead and save the cloned objects as prefabs. That...
Thank you very much. Your answers were very helpful and that you at least plan on an auto-split feature allows me to feel a lot more comfortable...
Hello. I've been atlasing my textures the old-fashioned way for a while now and I'm very interested in your product, because it would save me a...
That's not a bug, Unity's VSync essentially caps the framerate (@ 60 FPS for every other vblank, @30 FPS for every vblank) so if your area is only...
If you're using baked lightmaps, you can essentially fake global illumination by using point lights, I've done this with my own game, and even...
I agree with this. What it comes down to more than anything is that your product is enticing to any large audience, as long as that audience is...
Happiness is really subjective. Even understanding that endorphines are the root of happiness, what exactly promotes the release of them is going...
Hmmm, I like those screenshots. The plateaus and texturing on the terrain look especially nice. What kind of gameplay does this game have? How...
This is pretty obvious advice, but seriously just try something. Try the different resolutions and sizes until you get the largest possible...
Aahhhh, this is insanely cool. Come payday you definitely have me as a customer :P Do the postprocess effects require special materials at all?...
The problem with this is that the object being picked up is still going to just pass through all the walls. That's just what happens when you make...
I'm curious about how you added them. Is this a new feature?
Here's my specific problem: I'm trying to allow the player to pick up items and then drop them. Nothing complicated there, I just make the...
I haven't played it, but I did watch the video. On the topic of the fog: I feel like dense fog or darkness which obscures the player's vision...
I have to say, the cartoony graphics are very charming and after playing your original web demo I left with a sort of "Luigi's Mansion" feel which...
Not bad. I got into the game and drove around in some random cars. Immediately, the audio came up as pretty horrendous to me. It's too abrupt and...
Just some honest advice: Unless you have something groundbreaking and exciting to bring to the table, -don't even bother. The multiplayer zombie...
Woah. Free shadows, huh? That's really unexpected, considering dynamic shadows were one of the biggest pulls going for the PRO version, That being...