A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I would really like some help with this! My professors at school do not know enough about Unity files to give help!
Hi, I have a windows form that finds the users installation folder and uses the System.IO.File.WriteAllBytes function to overwrite one of the...
Is there a solution for this? All I want the windows form to do is copy files into the installation directory, e.g., Application.StartupPath...
When I manually copy and paste a file from one directory to another, and run my application, it runs just fine. However, for some reason, when I...
BUMP Problem persists: 1) Windows form application uses File.WriteAllBytes on the Applications _Data file. 2) Unity Standalone .EXE file will...
Hi, I wrote an external application that uses File.WriteAllBytes to update files in the Application_Data file. If the bytes of the file from my...
Hi, Once the PC or Mac Standalone client is opened, how would I "do something" before the application actually starts? Is this built-in to the...
Hi again, In your cInput.MenuWindow(int windowId) there is a button shown as "Close". It invokes cInput.ResetInputs() - which resets the inputs....
Hi again, I have a lot of patience and your code frustrates me. My Code below executes upon clicking a button if...
Hi, How do I sell my networking related video turtorial online?
My project compiles the script that this code is on is in Start() (logging statement verified) and: Your cInput.SetKey("Whatever", for your...
The way that I am thinking about is just iterating through the name bubbles that we want to turn off (when we want to turn them off) - which...
Hi, Is there a way I can put a scripting component (attached to gameObject) in a specified layer? To clarifiy, the GameObject (and its heirarchy)...
Hi again, When I call ResetInputs() outside of cInput all my inputs come up as "None". I need to invoke this if the HasKey returns false. If I...
The cInput is not working very well. What I do is attach cInput to a gameobject in my scene. I removed the DontDestroyOnLoad(). I invoke...
Having a bit of trouble. How do I save inputs once I select them? Lets say I have chosen my desired inputs. I close the menu and save all the...
Intellisense is not coming up in MonoDevelop! It compiles fine, however. I have only the cInput class and I already overwrote the asset file.
Excellent! Great product!
Hi, If I want to set the Left Mouse Click as a desired key, it will stutter ONLY if I am over the respective button..This does not happen for...
When I click the following button twice it causes some wierdness to happen. if (GUILayout.Button("MyButton")) { selectKeyField = true; } if...