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Just posting an FYI for an undocumented change I spent a while trying to track down. Since Unity 2017+ the Animator.rootPosition value is no...
This is still an issue even on the latest version of Unity. It's not a paths issue as people have stated or an Android version issue. I created...
Any idea when it'll be released? Is there a way we can detect if a user has an overlay that might affect it? Ideally, the best solution is this...
What a horrible 'fix' 900191 is (Android: Dropped obscured touch events to prevent tapjacking). Why change a fundamental component of how the...
We're getting the same issue - replying here in case someone comes up with a solution
0f607264fc6318a92b9e13c65db7cd3c based on the bogus MAC (Wi-Fi) address 02:00:00:00:00:00
I'm not sure if this changed since Dreamora's post however you can get the labels if you query the assetImporter...
All Beast. Might do a quick breakdown on the process at some point.
Brainsss is out now! http://j.mp/II2SvU Breakthrough new mobile game where YOU play as the zombie swarm, rounding up mankind to join your side....
That's the core mechanic though the game does have different level types; survival, rescue, tower defense and get the VIPs We're shipping with 20...
Hey guys, So our game Brainsss is launching May 3rd (this Thursday) on the Apple App store! http://j.mp/BrainsssMedia [media]
Same issue here! Anyone have a fix?
This works - I've tried it. However be warned that it will active gameObjects and their children. So what I did was store the list of active...
This was working for me up until today. I don't know what happened but now none of the UnityEngine types return anything but null. Anyone had...
Unity will become unresponsive and crash when a non MonoBehaviour class is network connected to other classes of the same type. In essence...
I've created a barebones textbook implementation of the A* method and added it to the wiki. Should be very easy to add and adapt to your project....
You need to look for somewhere in your code where there's a generic type within a generic List i.e. List<GenericType<T>> variable = new...
Yup I'm already caching everything, gameobjects, transforms, colliders, anything that I'll query on a regular basis.
Yes please report a bug! At the moment they still believe it to be just a technical support issue and not a real bug.
I really hope this doesn't come across condescending. However it sounds like you're getting stuck on some pretty fundamental programming problems....