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I think you can not use ReadAllBytes in WebGL. //Load the byte[] from blob or from url. private IEnumerator LoadFile(string url) {...
I you create a app package in VS (sideloading) you can select "Master" instead of Release or Debug. In Unity use "Release" and in VS use "Master"...
I also missed some text (all text on different text components). Only in WebGL builds. I solved it by deleting the "library" folder and the...
Now this is a bit embarrassing, but for some reason i had a wrong scene in the build settings... everything works again.
I also have a problem with unity 2022.2.16. stuck at 90% the same project build with 2022.2.14 worked. live test:...
I also would like to know this ^^ I'ts possible to show the same canvas on 2 different displays?
15. 10 in the script is only the preset value if you add the script to a gameobject.
is it a cross origin request? https://forum.unity.com/threads/cross-origin-request-blocked.425283/
instead to get all files in a folder, i would zip the files, and then you can select the zip file directly.
see here:
Check your Eventsystem. Do you really click on the input field, or is something different in the front of it... Most times something did not work,...
Here is a script ready to use on a empty GameObject in a Canvas (UI). You have to assign a RenderTexture and add the filenames. The files have to...
I just did a new example project, and there everything works fine... Since I can't reproduce it myself, ignore it. Pearhaps i find the problem...
v 2022.1.14f1 Images (and videos) always get stretched to canvas size - and ignore the "preserve aspect" checkbox. Videos also not playing on...
Online example: https://demo.expoformer.swiss/webgl/examples/imageexample/ Same project zipped (unity 2021.3.6f1 LTS)...
yes it works again. Demo Unity2022.1.4f1
thanks! this worked for me: //_camera = Camera.main; float scale = _camera.pixelWidth < _camera.pixelHeight ? _camera.aspect : 1f; var mat =...
You can't use System.IO in WebGL. perhaps your problem is solved if you remove the lines with System.IO
i also realized that something changed from unity 2021.1 to 2021.2 in my case i saved colors as a string, and then tried to load them and apply...
HDRP is not supported in WebGL You can use the URP instead. But yes, it looks different ->...