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This is good news, although i am still at Mario 2D. thanx for your great work and i watched the videos of your UNITE 2011 you were amazing Thanx...
+2
you do not need to make a UV to the high poly at all; just for the low poly to project the high poly details into the low poly
Like Jeffro11 Said, Group Them and Make the Y- Axis in Max up instead of the Z-Axis
I suggest using Frag Motion it is good and cheep (50$ not 500$ http://www.fragmosoft.com/
Hay There: This is my Latest Assets and it is available to purchase in turbo Squad: [IMG] [IMG] [IMG] [IMG] [IMG] This Video in...
First of all putting Random.Range at the update function will update the speed every frame you have to put it out side update function; also make...
That is good man; it can be easly done with Random.Range
Hay Clip911; can you attach your Code to the moving cube (Both Codes) and i may be able to help you PEACE
it should move randomly in the scene; check for Z Axes you may using instead for the other axes (X or Y)
I Think you deserve this vacation after this hard work you are doing for Unity Community. I SALUTE YOU
Hay There; you Can Check Series 3 for movement: this is script attach it to the cube you want to moving cube but i urge to think about it...
To Have a proper Blinking what i did: in the enemy Script in the Update Function i mad acounter: timeWait = timeWait + Time.deltaTime; //...
What exactly is your Problem? i may be able to help you I am at Lab # 3
thankx alot man.
This Tutorial is the Best. it helped me alot
These Models i added to TurboSquid: Ruins01: [IMG] Ruins02: [IMG] Ruins03: [IMG] Furniture01: [IMG] Link:...
it looks like i am missing something here, or my problem is not well illustrated. editing ploy is not my problem. what i want is that: i have a...
Thanks Man, But is there a link or tutorial to show me how to tesselate my mesh
Hello Unity Community, When i model a wall, usually attach an unwrap UVW modifier in 3DS Max and Texture the wall. this way i can not tile my...