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I just got this message with Unity's Standard Assets package. :eek:
Oops, never mind, operator error. I forgot about a step in our build process which meant I was accidentally attempting to run a 5.2.3 build with a...
Just had this error for the first time with my first attempt at making a standalone 32-bit Windows build with Unity 5.2.3f1. Was previously...
2+ years later, same problem, hoping for a solution. Currently running the same build twice produces _very_ different results. Patch sizes will be...
Should this file be checked into version control, or would you consider it a user-specific file? Possibly related, do you know why Unity 5...
Looks like ScriptableWizard isn't expected to have a custom UI. Note that if you add properties to the wizard (public fields, or private and...
Note that your unit tests can go in *any* Editor subfolder anywhere in the Assets hierarchy, for example...
Derp :( ... I haven't tried it in 5.x. @Xelnath, have you tried your code in 4.6? Do your lines draw correctly there?
Hmm, unfortunately it seems that mdb files -- even if present in the Data\Managed folder -- are not loaded unless the build is a Development...
I'm curious about this too. All the managed DLL's get copied into the <BuildName>_Data\Managed folder. In a development build, there are also mdb...
This continues to happen, typically when I leave my desk and manually lock the screen, or after the screensaver kicks in. Reported as bug 685231...
I tried to use allowSceneActivation to let me load a level using additive load of multiple scenes, but delay the activation until all the loads...
Sigh, now on Unity 4.6.2 and problem still happens from time to time. My graphics card is an AMD Radeon HD 6670, with Catalyst drivers version...
Note that the initial "s\0\0\0" is actually 115 (as a 32-bit integer), which is the class ID for MonoScript. That can't be coincidence. :)
Five years later and I just saw this error for the first time today. It looks like the Unity editor assembling its menus -- which is weird,...
Note that any audio clip referenced from a scene will be loaded into memory with that scene, and any audio clip in the Resources folder will also...
I had the same problem. It turned out the rectangle I was passing to EditorGUI.Toggle was incorrectly calculated -- it was close enough to get the...
Hi @Fainted, sorry for the super slow response here, I haven't been monitoring this forum. To get the mid-point, I would suggest separating the...
The other problem with the __EditModeScene file is that it is a backup of the scene you had open when you pressed play, which on a large project...
I updated my graphics device driver to the latest ATI Catalyst drivers -- version 14.301.1001.0 (15/09/2014). I locked and unlocked my computer...