A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thanks Aras, I got it workin now. For transparency I added: ZWrite Off Tags { "Queue" = "Transparent" } Blend One One But FYI version of...
Hi I'm converting a project from Unity 1.6.2 to Unity 2.0.1. I'm using the xray shader from wiki. I converted it to 2.x version but it's giving...
Thanks again, Missed that one. This works great. Here's the code if anyone's interested: using UnityEngine; using System.Collections;...
Thanks Aras, In documentation there is something about active RenderTexture. How can I set specific RenderTexture active or determine which MRT...
Hello! Now that 2.0 is out do we have this "save to disk". If not what would be the way to save render texture to disk?
Hello, Is it possible to force standalone player run in opengl mode on windows? if it is, how?
I've added texture generation for non-textured objects(Generate Color Textures toggle). exclusion of objects. Now second uv set is generated if...
Thanks again Aras, Few improvements and little testing and I'll post it to wiki.
There's one big problem when packing textures. What if they won't fit? Script needs to group textures for packing in optimal way. The big problem...
Odds getting this working on 1.6.2 are very close to zero. My script uses generics which is .net 2.0 feature and it uses Unity 2.0 api. I have...
I added the combine children script and made it handle submeshes. Now it combines Materials and packs textures per shader basis. It dosen't take...
Of course, but this is only for test of packed texture on mesh with recalculated UVs. Now I just could use the Combine Children script to achieve...
Sorry Boxy, but it surely doesn't show on my Import Package list on 2.0 release.
Thanks Aras! Working just fine. Hard part seems to be making generic implementation which would just work most of the time. Here's my simple...
OK... Now I get it. Just make new empty Texture2D and pack the other ones there. How do I set UV rects for the atlas materials? Would it be...
Thanks Aras! I thought it works like that, but how would I go assigning this packed texture to the materials? Texture2D.PackTexture() just...
Hi! There seems to be new feature for generating texture atlasses, but I don't understand how would I proceed with this. Where do I combine...
Yes, it's quite doable. In the island demo there is a custom script to duplicate textures. This can be used to export splat/lightmap textures. You...
1) Helsinki, Finland 2) 4MBit DSL 3) C: real 0m6.537s O: real 0m6.473s