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[IMG] Needed this myself so sharing my own! Unity Package to automatically insert and switch controller prompt icons for Unity's Input System....
Hey folks, I've just released an open source package that lets you import Figma documents to Unity, thought it might be of interest. You can get...
For anyone else encountering this - it does work, but you'll need to enforce weak linking in post build script eg: string projectPath =...
Since upgrading to Unity Mediation from Unity ads, we're seeing crashes that didn't previously happen, related to the missing...
The ARKit APIs have just been updated. Full geometry access - https://developer.apple.com/documentation/arkit/armeshgeometry
I've been thinking about the material setup for SpriteShape and keep thinking how powerful a multi-material setup would be. The problem with...
We've just done a test upgrade to Unity 2019.1 and SpriteShape 2.0.0. Some of the changes and improvements look great but there are some new...
Thanks! We use a depth rendering material on the sprite shape and generate extrusion meshes by sampling the spline. Very happy to share the...
Hey, We've used SpriteShape for Rolando: Royal Edition (a remaster of our debut title, trailer below ). [MEDIA] Generally it's been great to...
This doesn't help, sadly. When we create a new SpriteShape with code the bounds are empty. It looks like the bounds are only updated when the...
Sure - here is a simple example of what we have at the moment - it's using the same code that SpriteShapeController uses to generate the Edge...
I submitted the first as bug #1079942
Hi, We're taking a look at SpriteShape at the moment, and it looks really nice. There are a few issues that we've had though. Not sure if there...
Depending on your needs, you might want to move a specific amount in world space towards the camera (we needed to for current project) - this...
I've updated to Unity 5.6.4p3, and great to see support for iPhoneX Splash screen there, but the trampoline code doesn't currently load this...
Apparently the device identifier issue has been merged with the DPI bug -...
Testing on device, there are some issues with iPhoneX: * Reporting Screen.dpi as 0 (5.6.4p1) which is causing havok with UI scaling * Reporting...
Hey, just built this as I needed it and figured someone else might find it useful: Simple system for exporting JSON data from a Google...
Ok reported as Case 962417. This is definitely a case of Input.touchPressureSupported reporting the wrong value, reporting Force touch support...
This has changed somewhere between 5.6.1p1 and 5.6.3p4 Actually - looking again, maybe non-force-touch platforms have started reporting...