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MasterServer.UnregisterHost(); does not appear to work. If you call Network.Disconnect(); before MasterServer.UnregisterHost(); it will seem...
Does this have steam DRM support??
If anyone cares I tested them they are in local space.
Are the below in local or world space. I cant find any documentation on them transform rotation's are documented but not these ....
This is highly dependent on your projects time frame. Alot of people either work part time or are working on long term projects that may never be...
Any update is a good update. Don't like it don't download it. Honestly, unity should release a bug fix patch every month and save the new features...
I am having this with Render textures of any size. It seems to be linked to whenever unity does a dirty serialization in the editor. On 3.4.1...
That's a flip answer. It is not bad code. Try for yourself using any kind of loop or array it's about the same. Something like this in .net would...
The code below if put into Update() takes 30ms per frame to run and a lot of this is the loop code itself. This seems excessive....
If they go with 2.12.x in unity 4.0 I doubt that we would get the new GC. The GC has changed significantly from 2.10 to 2.12. The fact is that it...
The mono road map goes like this Mono 2.10.5 current point release for a long time 2.6.x was considered to be their long time stability release...
DirectX 9 Shader Model 2b is the min requirement for our game.
What is so complex about pointers? If you had said, header files or operator overloading etc then you may have a point but pointers common....
you also have this. http://forum.unity3d.com/threads/68647-Scaling-Bitmap-Fonts
I just realized that I had a mesh assigned to that mesh filtered for testing purposes. So, if you decide to use that code make sure you do....
Editor mode really does not seem to like .mesh. Here's a version that uses Start(), Clear and sharedMesh rather than making a new mesh. This...
yes this will happen and unity will give a message saying that it has cleaned up a leak. At least it was doing this when I added a text mesh to...
Cool thanks this will be very helpful for a lot of people I believe. I was getting a few errors which I seemed to have fixed with the below...
Interesting so you are not using a bit map font then?
Are you sure you have unity's 3d text working correctly first? You need to use the GUI/ Text shader plus you need to have the font material that...