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@DavidWilliams: Shot you a PM. Not sure if that is the best way to contact you -- this forum can be finicky.
So to confirm, PolyVox has source available and the C# portion of Cubiquity has source available, but the Cubiquity DLL does not have source...
Thanks Ellandar! Your comments helped a lot :) I tried setting my own volume size by changing MainMenuEntries.cs, line 15 to "height = 64" rather...
Awesome, thank you! That commit also helped me figure out where to start experimenting with different shaders :) Parallax occlusion mapping. Once...
I'm sure people are interested. However, what does it offer that other (cheaper) cube voxel systems don't? From a profitability standpoint I...
I'm having a hard time conceding to a four material limit. Eight seems more reasonable. For example, my forest scene could use the following:...
Is there a hard limit of four materials per terrain object? I'm having trouble finding info on this. If there is indeed a limit, do you have any...
Is this a personal learning project you've decided to make public or did you seek out to improve other frameworks (enet/lidgren) in some way?
Subscribing to thread. I'm very interested in your new version, jesta! I'm also interested in a raymarching shader though that is totally...
Just letting you know I'm in the same boat. I emailed them early on asking about state of the SDK and got a response the same day that they were...
Been tinkering with Crafty and like what I see so far! I have a technical question for you :) I've been trying to figure out a good workflow...
Great video, thank you! Are you planning support for automatically restarting the game after a patch? Are there technical limitations to make...
It does look a bit amateur but honestly isn't that bad. I can see use for it in the mobile space particularly. However the real problem here is...
Sorry but I do not think these will sell. I doubt anyone would use them even if free. People generally want rigged models with optimized meshes...
I hope it stays this way. The last thing asset creators need is the constant thread of a refund. I can see it now... "you implemented 5 features...
Looks great guys! I will be trying this out for sure. I have a general observation I'd like to share and I hope it doesn't offend you....
Any store that has minimal policing of content is going to suffer this problem. You've learned that most users don't exhaustively test or look at...
Refuses to install for me because I only have Visual Studio 2012 and 2013 installed. Unfortunate it only works with 2010...
aw yiss Not sure how I missed earlier references to attaching sounds, but awesome! Solved one of my few qualms with the asset.
I recently discovered messenger systems such as the Advanced C# Messenger on the wiki and I'm hazy on a few things. There are a few different...