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Thanks much Nickromancer....
I've got a script in which I hit a UI button that fires the TakeAFrame function. In theory, this is supposed to extend an array that contains...
Alrighty. Well, here's where I'm at: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using...
Hi. I'm looking for a bit of strategy help on a project for iOS iPad. I need to create a Stop Motion Studio app. It's fairly simple: 1) Take...
I need to track auto-spawned players once they've joined the game. What I've currently done (that doesn't work), is build in a little network...
Nope...still a complete mystery. For any dark scenes, what I see on any screen, and what I see on the Rift is very, very different.
Super excited by the idea of Cloud Build, however, on my first project: 1) iOS project works fine when I build to my HD, and deploy using Xcode...
I bought this a while back and am excited to use it in my current project. What I need to do is have a light shatter and fall to the ground...
Looks like the new Beta fixed it. Thanks for the lead though.
I'm using 5.4b11 with the Oculus Rift, and using most any of the Bloom plugins (3rd party including Ultimate Bloom, SE Bloom etc...) yield a...
The light on it is currently set to Mixed. However, I've tried putting a Realtime only light on it, and (After Baking) the door simply will not...
Upgraded a project to 5.4.0b11 (to work with the Rift). After rebaking (which seems be be requisite when moving to a new version of Unity),...
Hi SonicEther, Just wanted to report a strange happening. Recently upgraded to Unity 5.4 (beta), and when using your SE Natural Bloom Dirty Lens...
I'm working on a game on the Rift that takes place in low light. In the Editor, as I get the light intensity very low, I can get very near to...
Sorry, I'm such a noob on this. This is just a format I'm unfamiliar with. I'd like to track how many players actually hit one particular...
Thanks for the tips all. Just what I was looking for!
I'm interested in tracking how users use my app. Is there a way to make it so that, say - each time a user hits a certain button in the app, it...
Just a note, even when using the "Built In Legacy Diffuse" for the Terrain Material, it's still shiny (doens't do this just with the Standard...
This really is a problem and makes the Terrain engine kind of useless (especially in dark scenes where the terrain all seems to glow with gloss...
I'm hoping to get some advice from some of you that have already solved this. I've been really unhappy with baked results in Unity 5 (a real...