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Hi @Cooo_oooper, Yes, that is a workaround if you want hard edges on v3.2 sidewalks, it is not so efficient though. Is this with v3.2...
Hi hakankaraduman, Yes, the Pro version does support a multiple terrain tiles setup. Thanks, Raoul
Glad to hear the FBX Export works well. The v3.3 sidewalk system supports hard edges. :) Thanks, Raoul
Thank you for the additional information, this is actually export road object related and what you are reporting happens in Blender not in Unity...
Hi Cooo_oooper, This is all done through the Unity mesh class, https://docs.unity3d.com/ScriptReference/Mesh.RecalculateNormals.html both for...
Yes, just dropping the scene file in the project would work when all the assets that are used in the scene are imported in the project as well....
Hi bobadi, You are looking for ready to use scenes with a Unity terrain object and an EasyRoads3D road network and this request is primarily...
Hello dtibrazil, What is the exact situation? Do you have a scene with road objects already created and is this scene being scaled down or are...
Hi Petr82, It is possible to use a terrain mesh, please drop the terrain mesh in the "Mesh Terrain" slot in General Settings > Scene Settings....
Hi Pazaar, Indeed connections will be made between the dirt track and the other roads when lanes are assigned and when connections are auto...
Yes, this also happens in Unity 2022.3.18f1, and only in Play mode. The Guard Rail preset has a Dual Sided setup so it can be used on both the...
Hi @Pazzaar, It is indeed not possible to set the lane count to 0 after a value is assigned. Is there a specific reason you want to set it to 0?...
Hi Jus, I just tested this, this side object has a Mesh Collider in the demo package. I changed it to Box Collider to test it, The Box Colliders...
Hi @Tony347, Below is a code example that will connect road objects to intersections through the scripting API. Note that first a value of 25 is...
Hi Tony, Ok, I will look into this and post code here. Thanks, Raoul
Hello Funtyx, There is no history of such long delays so it is hard to give direct feedback. What is the history of this project? How was it...
Hi Funtyx, I think I just replied to the same question what was also sent by email. Here is a copy: Does this happen with an existing road...
Hi James, Moving all road objects in the hierarchy is possible. Moving a selection of road objects, what you are looking for, by selecting them...
Hi ntc-tor, Thank you, our email is in the readme file in /Assets/EasyRoads3D/. Or the model can be sent in a private message here on the Unity...
Hi ntc-tor, The road types in the list are the road types from the additional demo package. Your roundabout model is not fully visible, but the...