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@Stephan_B can we still expect it this week?
From 2019.1 announcement: UI Elements This is a new retained-mode GUI system that enables developers to quickly create and edit UI layouts and...
Late binding for UI seems to work in the latest unity, but before a requested atlas is loaded image shows some garbage from other atlases like...
Build Report Inspector doesn't calculate size of modules for me in 2018.3 ...
Just want to note that though using 18.2 is mentioned as workaround, my problem appeared just after I moved to 18.3 and with 18.2 everything works...
I'm trying to move to 2018.3 from 2018.2 and cannot get android batch mode build working (ios and webgl work fine). Here's the error I see in the...
@Marco-Trivellato Are there any news on this? Or may be some workaround?
@phil-Unity @benoitd_unity Can you further comment on this issue? Is uGUI in bug fix mode only from no now so no new features/performance...
Exactly the question I wanted to ask after watching the keynote and the list of unite sessions. There's no even UI experts at the "meet the...
it's not the one bundled with unity?
Any new info? "very soon" seems to have expired
@karl_jones Can you elaborate on what changes were made in 5.6.2? Coz I see "setParent" taking a lot of CPU while profiling in 5.6.2. Though the...
Is there any way to exclude certain sprite(s) in a folder from being packed if the whole folder is assigned as a source for the atlas? Coz if I...
After 5.6.2 update it just throws a new exception and seems at lower rate (Caused by java.lang.RuntimeException: Canvas: trying to use a recycled...
But is TMPro going to be a part of UI which is opensourced on bitbucket?
Exception in WebAssembly target while using this line of code IPAddress.NetworkToHostOrder(0L) Works fine with normal webgl. Bug #897782....
While better text system isn't there can you add interface for Text component and use it for stuff like Drowpdown or InputField? So this way...
Just in case: LayoutElement script has "Ignore Layout" checkbox.
Seems as you're using MonoBehaviour methods you're not using UI... But anyway for UI it's better to do it the opposite way so an image with alpha...
That's really good news. Any more info to share, will they be available in 1st beta?