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FMOD currently doesn't support actual binaural or ambisonic effects. I have chatted to the FMOD team about it. The best option i've found is to...
Any update on the tree/foliage shaders? I'd be interested in seeing how they look compared to the default in the terrain engine and how the...
Last night I did a lightmap bake, using IBL GI on a small area of my quite large map. 15 hours later it hadn't completed so i clicked cancel. I...
Alas long draw distances are part of the aesthetic of the game, so I'm a bit confused about how that would work. With the sky only option it's...
Silverlining has very pretty clouds, but the documentation is a bit limited and they do cost a bit to render. (worth it if you're close to them)...
Hi, When using SSAO with a large far clip plane are very ugly artifacts. At the minimum I can comfortably use the far clip plane at (10k, for...
Thanks Frank, i'll give it a go tomorrow, a few of your settings look very different to mine.
Hi Frank, Is there a recommended way to have clouds within a small region? If i set my cumulus dimensions to 8k x 700 x 8k i get no clouds. I've...
New version fixes it for me.
I'm using the correct shader. I've tried all the different transparent shaders, none have transparency for me. I'm using DX11 and deferred...
Are you going to upload it as an attachment here or somewhere else? Plenty of alternative hosting options. Just upload a zip somewhere and give us...
Hi, I'm having an issue with getting transparent shaders to work. Is there a particular way the alpha channel should be setup? Have you got an...
Marmoset Skyshop in general is a chance to make unity not look terrible, and not just be about "low performance environments" for a change. There...
Sounds like a wonderful thing to upload elsewhere then. Pastebin/attach here or google drive etc.
There are a lot of implementations already out there for most of the stuff people have asked for. Nice aircraft script, just search on the forum,...
Hi, I have heard that steaming / load level additive does not load in occlusion data. For my case it is fine to have very low granularity of...
Hey Tom, I've had a chance to test in 8 layers per pass mode and I get the same error. I have 16 terrains, all of them have the material...
and update on loading and saving?
Hi Tom, I'm getting an error: Material doesn't have a texture property '_MainTex' when I have more than 1 terrain with RTP shader enabled. Is...
You haven't mentioned the one we currently use, SilverLining. I'm interested in checking out Universe though, because the night sky looks fantastic.