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New Solved the issue with this code with help from Mike at taqoz.fyi. I was putting buffer info into a sharedMaterial which overwrote the previous...
Solved the issue with this code with help from Mike at taqoz.fyi. I was putting buffer info into a sharedMaterial which overwrote the previous...
Hey guys/gals, I posted this over on the URP section but the more I think about it the more I think it probably belongs in the general section...
Hey guys/gals, I have been racking my brain on this issue. I've been toying around with the DrawMeshInstancedIndirect which has been working...
Hi Boris! I just pushed a new update that adds a few minor features and fixed a few bugs. I removed 'double back' from the main menu completely...
Glad you like it more! The reason it seems like a metronome when you let it miss is because it recycles the same random seed for each level and...
Updated the app and the update is now available on the Google Play store. Try it out and let me know what you think! [ATTACH] [ATTACH] [ATTACH]...
This was a post from 2010 lol. Yeah the gameobject's no longer have rigidbody as a public member apparently so you will have to reference the...
Thanks! Thanks for the positive review :) Yeah that balance with the free hearts is a tough one and I still need to tweak it or come up with...
Just wanted to share my newest game released today! Its a pretty addictive game and it's free to download. Please check it out and let me know...
@Guacamolay - Thanks for the info. Performance I am wondering how often people move more than 2 or 3 lights around while they are in view....
Awesome! Thanks for the screen grab. It looks like you are actually using it in the way it was intended as well. Could you answer a couple...
Also just to let everyone know... I have discontinued the current version of 2DVLS from the asset store. Those of you who have already picked up...
@Guacamolay - Yes actually I am working on it again and I am aware of the problems with the GitHub version :(.
Yeah this is a hard problem. I have NO ideas as to why the property drawers no longer work in Unity 5... Any ideas on this would be helpful....
@Shadeless - This is the GitHub version? I think there might be a bit in the GitHub version that prevents the editor from displaying all available...
@Seith - Thanks for the heads-up I will check into it. I might be eating up the event (ctrl). Also I got your other message about the revisions...
@vividhelix - Looks awesome! @Shadeless - Yeah I can't wait to finish it lol. I am a bit stuck on some technical issues right now involving...
@Seith - These errors are probably some sort of conflict in code name. Do you have other code in your project with a similar class name? You could...
@fivebits 1) You should create your rope then link the objects in the scene to each end joint of the rope using the regular Unity physics...