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This has actually reminded me about this feature! I will definitely be using it on current project to fix a couple of sorting issues (characters...
I was trying to compile a project that uses DarkTonic Master Audio (which includes RelationsInpector) on Cloud Build. The build was always failing...
Do you know if there is a way for me to remove the dependency on RelationsInpector from MasterAudio?
I could not get my project which uses Master Audio to compile on Cloud Build due to this error: "[Unity]...
Did you ever resolve this - I have the same issue.
My partner and I have just released a huge pack of 2D sprites and tiles (over 1,500) to the asset store - created with these upcoming 2D features...
thanks - this is awesome - do you think a Terraria-scale grid will be feasible with this system?
Classic 2D side-on games use a box collider for the character - the rolling off surfaces is actually a bad thing, not something I was saying we...
Hi guys - I'm coming at this with no prior knowledge of what is and isn't part of this release so forgive if I focus on the wrong things. A...
I agree - loving what I've seen so far - great job :)
That all sounds great! thanks, will try to test it all out
Wondering what the use of the capsule collider is then if it has to be overridden to get platform game behavior?
Sorry I'll explain: in a platform game, when you get to the edge of a platform, the expected behaviour is to fall off all at once. However, if you...
This is amazing work! This should be in this preview - any idea when it will be available to test? Hard to feedback on the 2d tools until it's a...
That's interesting! In the video you can see the spikes really want to be a separate thing so that they're interactable - would be good to have a...
Speaking of Edge Collider - 1 way platform effector, it would be good to give it some thorough testing to ensure it is suitable for arcade style...
What is the proposed solution for allowing: 1) Destructibility - can the tilemap be changed at runtime, like in Spelunky / Bomberman / Terraria?...
Yes sorry it works now - you just can't install to Program Files (which is default path)
Oh currently it uses the image data - interested to see what permanent collider solution is because that won't work too well
Thanks, that worked :)