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I guess your wants may be just an invert soft particle, like this [IMG] I modified a particle shader for this Before Ctrl+C and Ctrl+V . You...
I find Unity run deferred path on mobile too http://docs.unity3d.com/Manual/RenderingPaths.html I am confusing, on TB(Adreno) and TBDR(Power VR)...
thanks the details ! hardware TBDR don't know the "Light volume - light effect area" ... that's the key problem :rolleyes: they don't know...
as i know in forward rendering path, unity do light culling on cpu in deferred rendering path, unity use stencil buffer to speed up light volume...
may be we can use a Gamma 2.0 as a solution for mobile just a pow2 and a sqrt ... ?
PBR needs Linear Space Lighting, But even selected Metal API , there still not have Linear color space selection in player setting on ios target ...
I found hotween project on google code, and see fast dynamic accessors are internal classes. would you like to make them public ? everyone will...
Are there any APIs can change tweener parms without restart it ?
like this ? Looks good ~ Very fast ~ :D public float input; public float result; Tweener tweener; TweenParms parms; // Use this for...
I'm sorry i cant understand ~ how to know i am creating a new tween or not …… is that means the tween cant change every frame ? I want give a...
@Izitmee: I am using both hotween and playmaker in project and got an idea to do data binding like this: public Object target; public...
Same Problem on ios ~ pop
move to Unity3.5 today, Test Demo Crash Editor and show this message on my pc: Unity Editor [version: Unity 3.5.0f5_dae8896b94af]...
fxcarlcn@gmail.com thank you !
Hardware Raster Operators are not working as our thinking... I tried some other ways 1. move the camera rect 2. move the camera's local...
RenderTextureFormat.ARGBHalf had 16 bit floating point per channel. sounds very interesting but i dont know how to use it. if new a...