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Just scrolled up and saw that, Glad the fix is coming out.
I was having trouble getting exported files to play back at 60fps on the gearVR, I dug into the FFmpeg call your making and I think I found the...
We need higher level. We need layers with Left and Right. This is how we do stereo movies. We have 1 video file with side by side frames, we have...
+1 This is a huge blocker for us. We use Left/Right layers for Stereo Movie playback.
Just add a single reflection probe and the reflections pop to life as long as you are using the Standard unity material shadier.
I have having issues getting VR mode to work outside the editor with the 0.6.0 runtime. I'm using a simple bare bones scene of cubes for testing....
Is your scene indoors or outdoors? That effects how you handle the sky. In order to get the lighting, you drag the sky material into the lighting...
I just submitted v1.5 to the Asset Store, it takes unity a few days to approve it. This update adds 12 new HDRs shot around the world just for...
It's on my list, I do agree with you and I plan to update that on the next release along with several new HDR files.
Hi roman, That's a standard unity shader that ships with unity 5. You can import it by going to import packages: image effects (or something very...
Let me know if you would like to test your unity 5 version with my HDR environments and skys for unity 5. I have an asset coming to the store...
Released! Get the Asset Here 12 New HDRs coming as well as going back to full price of 14.99! Update is in review with Unity, if you buy it today...
Yes. Those nodes are all in shader forge. Just connect them the same way. DepthBasedAlpha is called scene depth in shader forge.
No. Those a shaders that give an effect. This is a tool to design shaders. It's like the material editor in UDK, Maya, or Houdini.
Turns out you need to pipe a Zero into MIP for normal and offset nodes to work correctly.
I'm running into some vertex offset issues. Trying to do a simple height map based on world coordinate UVs. As soon as I connect a texture2D to...
Scrawk, Love the work you have done. Any thoughts on intergrading your vertex shaders with SkyShop's new beta shaders with SSS and Spherical...
I saw a few older posts asking this question, however they where several versions of skyshop back. What is the current best practice for...
I am having the exact same problem with the same computer. Let me know if anyone finds a workaround.
Any roadmap on Mobile / iOS versions of this shader? Samples look fantastic.